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1. Booster ideas - in Player Features and Ideas Discussion [original thread]
After trying to help a couple of newbro's out with drug use, I realized something that could be done to make them easier for new users to find the gateway drug that they're looking for. Please see Exhibit A . After reading the short paragraph in ...
- by Wolf Kyosuke - at 2014.04.20 13:43:00
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2. To floggeth a dead horse...eth - in Live Events Discussion [original thread]
Sneaky Jack wrote: At the lack of OFFICIAL word, we held, only 1 pilot got poded on my fleet, and that for being impatient. This WAS NOT advertised as a NULL SEC EVENT, and that attracted a s***load of newbies, that had no knowledge of NULL /...
- by Wolf Kyosuke - at 2013.11.08 16:09:00
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3. Mouseover text blocking right-click menu in the market. - in Test Server Feedback [original thread]
Would it also be possible to reduce the amount of information displayed in the mouse over? I can appreciate the intended direction, but the item's development information isn't necessary in the mouse over and really only serves to create excess cl...
- by Wolf Kyosuke - at 2013.10.29 02:12:00
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4. Time to reintroduce mines? - in Player Features and Ideas Discussion [original thread]
Octoven wrote: Wolf Kyosuke wrote: Octoven wrote: I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are...
- by Wolf Kyosuke - at 2013.10.18 21:48:00
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5. Time to reintroduce mines? - in Player Features and Ideas Discussion [original thread]
Octoven wrote: I wouldnt like to see mines return. The issues are still around in terms of performance. Aside from computers CCP STILL has issues with lag this is why they put tidi into effect. Mines are just too large of a performance hog on r...
- by Wolf Kyosuke - at 2013.10.18 21:24:00
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6. Time to reintroduce mines? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: drag bubbles + mine spam mine spam around POSs Basically, mines are an easy way to get kills and defend places with minimal effort. Not supported. Wolf Kyosuke wrote: Can't be deployed within X km of another mine/g...
- by Wolf Kyosuke - at 2013.10.18 19:52:00
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7. Time to reintroduce mines? - in Player Features and Ideas Discussion [original thread]
With a bit of reworking I think they could add some interesting game play options. BP's or the mines themselves could be bought through the various faction LP stores Despawn timer (maybe 1-2 hours after which they self detonate), to prevent massi...
- by Wolf Kyosuke - at 2013.10.18 18:29:00
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8. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Not sure if it's already been asked or if it even matters, but will these changes also affect warping for probes as well?
- by Wolf Kyosuke - at 2013.10.04 16:12:00
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9. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Is it correct for me to presume that, despite these changes, it is still considered an exploit to avoid concord by warping either on or off grid after ganking a miner in a destroyer even though it would be easier to do now?
- by Wolf Kyosuke - at 2013.10.02 21:06:00
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10. Back-End/Server Feature - Live System Migration and/or Multi-Server Node - in Player Features and Ideas Discussion [original thread]
Before I begin, let me preface this by saying that I don't make this request lightly because I understand how significant a change to the underlying code base and technology this could/would be. Not to mention the incredible technical challenge th...
- by Wolf Kyosuke - at 2013.04.17 17:19:00
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11. with all this talk about mwd's - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: you forgot to say "drum roll"... usually follow funny jokes (and maybe your not so funny joke.) i know the diff between the 2. i almost run burners exclusively for the lower sig radius and so it doesnt get shut off, but allianc...
- by Wolf Kyosuke - at 2013.04.16 15:40:00
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12. [REQUEST] Remove ridiculous speed boosts! - in Player Features and Ideas Discussion [original thread]
Jacid wrote: drone navigation computer will get warrior 2s going at least 7km/s maybe more.. I say no to the nerf bat... a person in a 1-2 billion isk clone should have some advantage over someone in a 20mil isk ship + fit Was curious and pl...
- by Wolf Kyosuke - at 2013.04.11 17:41:00
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13. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
Is it really a surprise that a capital ship that is dedicated to only transporting goods may require support?
- by Wolf Kyosuke - at 2013.04.09 21:59:00
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14. 1 mill sp reached! - in EVE General Discussion [original thread]
I got 99 problems but SP ain't one Grats, lets see how much longer you can make it little fish
- by Wolf Kyosuke - at 2011.06.07 23:40:00
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15. WTB 60d 680 mil - in Timecode Bazaar [original thread]
Sent.
- by Wolf Kyosuke - at 2010.12.25 14:53:00
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16. WTS 1x 60D - 700M - Secure - Online - in Timecode Bazaar [original thread]
Sent, thanks. :)
- by Wolf Kyosuke - at 2010.12.25 00:30:00
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17. WTS 1x 60D - 700M - Secure - Online - in Timecode Bazaar [original thread]
Edited by: Wolf Kyosuke on 25/12/2010 00:35:21 Sold, thanks.
- by Wolf Kyosuke - at 2010.12.25 00:28:00
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18. WTB 4 GTC 580 mil online NOW - in Timecode Bazaar [original thread]
1 sent to DragonBlue1
- by Wolf Kyosuke - at 2010.06.20 18:23:00
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19. WTS 1x60D GTC - 600M - Online - Secure Only - in Timecode Bazaar [original thread]
First come, First serve.
- by Wolf Kyosuke - at 2010.06.20 01:26:00
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20. ffs ccp fix what is important - in EVE General Discussion [original thread]
CCP does have this neat feature where you can tell them which system is going to have a large fleet battle, so that they can put that system on a more powerful machine/etc. so the battle will go alright. Just sayin'
- by Wolf Kyosuke - at 2009.09.27 03:53:00
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